Neon Wave: A Unity Enless Runner
Tags
- Unity 3D
- C#
- Endless Runner
- Personal Project
- 90’s Aesthetic
Responsibilities
- Created the gameplay area in Blender
- Materials were crafted in the material editor of Unity with a lerp node to change the colours over time
- Coded the input mechanisms which would traverse player character over time
- Created physics based movement for the enemies which would traverse in different locations
- Used Object Pooling to store data
- Spawn Manager was sued to randomize the enemies and increase difficulty over time
- Used the line render tool to give the same aesthetic as the bike’s in Tron
Project Description
This was a personal project which I crafted in my first semester of my degree. I wanted to explore the 80-90’s Lamborghini aesthetic as well as give reference to the old game style that was residual in games like Pac-man with a mix of mobile game mechanics like endless runners such as Subway Surfer.
The project build files were however corrupted to due a virus which corrupted. Fortunately I was able to save the one of the builds of the game which is available on my itch.io