Jr. Intern Unity VR Programmer
Tags
- Unity 3D
- C#
- VR
- Programming
- Custom Tick Events
- Optimization
- Debugging
- Interface
- SOLID Principles
Responsibilities
- Utilization of Interface Classes and Custom Work Libraries for in order to decrease code redundancy
- Utilized Unity Cloud service (Collab) with proper comments in order to bridge communication gap between myself and senior programmers
- Utilization of Classes, Objects, and Physics Based Components in Liquid simulation to improve visual aesthetic
- Use of Custom event ticks for event handling which decreased frame call for certain events
- Programmed (using C#) VR projects in Unity 3D by utilizing SOLID design principles while concurrently achieving a 3.89 GPA in that semester and working 24 hours in a week.
- Closed 2 projects by debugging deprecated functions and interface calls.
- Provided rapid feedback to the Art and design team by using Unity Collab and Trello which led to a 20% increase in efficiency due to better communication.
Project Description
9 months of professional experience in VR based game design projects. Created and optimized several full-length projects for the company while increasing project output by successfully completing the projects 10%-20% faster than given deadlines.
Due to NDA I cannot share images regarding my work. However, the official company website has been linked where you can view all the projects.