Jr. Intern Unity VR Programmer

Tags

  • Unity 3D
  • C#
  • VR
  • Programming
  • Custom Tick Events
  • Optimization
  • Debugging
  • Interface
  • SOLID Principles

Responsibilities

  1. Utilization of Interface Classes and Custom Work Libraries for in order to decrease code redundancy
  2. Utilized Unity Cloud service (Collab) with proper comments in order to bridge communication gap between myself and senior programmers
  3. Utilization of Classes, Objects, and Physics Based Components in Liquid simulation to improve visual aesthetic
  4. Use of Custom event ticks for event handling which decreased frame call for certain events
  5. Programmed (using C#) VR projects in Unity 3D by utilizing SOLID design principles while concurrently achieving a 3.89 GPA in that semester and working 24 hours in a week.
  6. Closed 2 projects by debugging deprecated functions and interface calls.
  7. Provided rapid feedback to the Art and design team by using Unity Collab and Trello which led to a 20% increase in efficiency due to better communication.

Project Description

9 months of professional experience in VR based game design projects. Created and optimized several full-length projects for the company while increasing project output by successfully completing the projects 10%-20% faster than given deadlines.

Due to NDA I cannot share images regarding my work. However, the official company website has been linked where you can view all the projects.