Dunkirk: Alien World

Tags

  • Unreal Engine 4
  • Blueprint
  • Landscaping
  • Level Design
  • Spline Tool
  • FPS

Responsibilities

  1. Downloaded real world terrain height maps using L3DT to create the island.
  2. Downloaded and created snow material brush for the landscape.
  3. Created trees in an external tool
  4. Added AI that traversed around in a certain area
  5. Implemented Niagara Fire particles
  6. Created a health pack and a damageable for the player
  7. Created a health bar widget
  8. Used Sequencer for game trailer.
  9. Procedural Placement of Foliage using Procedural tools

Project Description

The rubric for the project required me to create a very basic prototype level for a FPS game. With my interest in landscapes I decided to go for something real world.

The Idea of Dunkirk’s level design was based on World War 2, specifically D-Day where the allied forces fought against the Axis. I wanted to recreate that scene but in an alien hostile world where the scale and color of the objects was toyed around with in order to give a much more cold feeling to the world. 

This was the first time that I had went this deep into Unreal Engine and I was slowly beginning to face numerous problems as I shifted from Unity to Unreal Engine for my work, however at the same time I came to love what the Engine had to offer and wanted to traverse more into other stuff like the procedural foliage tools, blueprints for creating the spline mesh for the fences and the very basic AI Logic. I learned a lot about casting and its problems as well as memory management at a time when my hardware was very limited and old, which led to my project getting corrupt but nonetheless me being able to complete it on time.

No GDD was created for this Project