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Kayohs Studios

Chaotic Fun

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Hello, My name is M. Salaar Bin Zahid. I am a recent BSC graduate student in Digital game Design from Istanbul Bilgi university.  I have 9 months of experience working previously in a VR gaming company where I was tasked with creating various levels for the educational theme of their projects. Listed below are all of my works 

Talents?

Learning new ones when needed

I am currently doing freelance work, learning new trades (Quite Literally!)  and developing my knowledge and skills in Game Development. Below are some of my software based skills, Programming languages, followed by Soft skills and then Hobbies.

Programs

  • Adobe Photoshop
  • Adobe Illustrator
  • Adobe XD
  • Blender
  • Unity
  • Unreal Engine 4 & 5
  • World Creator
  • World Machine

Programming Languages

  • C#
  • Java
  • C++
  • MYSQL

Soft Skills

  • Research Skills
  • Team Worker
  • Hard working
  • Entrepreneurial mindset
  • Strong Vision
  • Analytical Thinking

Interests

  • Programming
  • MOCAP Animations
  • Comics
  • Anime
  • Manga
  • Narratives
  • Sports
  • Hiking
  • Triathlons
  • Psychology
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Years in Game Development

I’ve spent 4 years doing game development for PC, Mobile, and VR platforms

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Number of Game Projects

I’ve done 10 game design projects including board games, School projects and Work projects

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Time spent Debugging and Optimizing

“Always” – Serverus Snape when asked how much time he spends debugging and optimizing.
Also me.

Check out my Unreal Games

The Island

A level design that tries to showcase a narrative of adventure and thrill through the use of environmental story techniques

Dunkirk

A FPS shooter in which I experiment with real terrain data importing, implementing Niagara effects for snow and basic AI

Tribal Wars

This is my third Unreal Game in which I create a day and Night cycle, make a Landscape Auto-Material, and create Animal AI

Tribal Wars

In my Final Year Project, I utilize the power of Unreal Engine 5 and everything I have learned in a culmination of full development cycle for a Survival RPG.

Lousy Days

Lousy Days was my first game in Unity. Its was 2D top down art game. 

Geometry Wars

Geometry Wars was a top down 3D shooter based on a 5 level increasing difficulty setting. The theme was to work on a new game genre and imitate the likeliness of old retro games with a neonwave theme. The theme took inspiration from one of my old personal projects

Neonwave: Endless Runner

Neonwave was a pioneer for my interest in arcade style games due to the progressive difficulty level it implemented. Due to unfortunate circumstances, my data for it was lost however I was able to keep the build for it.

Skydiver

Sky Diver was a hype casual Mobile Game where the concept was to play a 30-45 second level and dodge the obstacles that came in your way

VRLab Academy Turkey

I had a 9 month work period while continuing my studies in this company. Here I learned the use of VR technology and multiple advanced programming concepts. Due to regulatory issues I cannot share much detail aside from company link

Here is my 3D modeling and Cinematography Work

ARSSDC

This render was based on a shape ship design that my team and I did for NASA’s international competition. It is based on the concept of centrifugal force and gyroscopic properties in space. 

Carousel Design

The following piece worked on creating a carousel where I wanted to utilize compositing after rendering in layers to improve performance

Empty Seaside Street

The following render was taken by creating factors of nostalgia and making a nighttime scene of an empty street by a sea

Luxury Building Interior

The following idea was crafted after a shower thought in which I wanted to tell the story of a hitman themed game where the trailer showcases his skill in a sniper shot to his target’s head.

NY City

This scene was created after using a blender addon for experimentation and replicating New York City in it’s glory.

Don't Starve Chess Pieces

The following were a depiction of chess pieces in the style of Don’t starve characters created in Blender using it’s sculpting and modelling tools.

Here are my works in some other softwares

Windows Phone Concept Design

I did a concept design for a windows phone back when it was still a thing. I was still learning photoshop and created everything from scratch. Yes, I was an Arsenal fan back then…

Cover Art

The following was a Album Cover Art Design for a friend who made music. It was created in Blender and edited in Photoshop.

HIDRECO

I was hired on a contract basis to create the corporate identity of a startup company in Turkey. The following were logo designs, Brochures, Product Packaging and Business cards that were created in Photoshop and Illustrator.

UI/UX Design for Haven

The following was a concept design for a 8-bit game based on a story of soul searching and path finding. The design was created on Adobe XD and then characterized in Photoshop and later implemented in Unity

C# Database Application

I created a College application in which I connected students with their teachers and the teachers with the coordinator to schedule meetings and check up on work.

If you like what you see, then why not subscribe?

I'm a fun guy!

    salaarzahid@gmail.com

    @bin_salaar

    KayohsRelijion#6202

    https://www.linkedin.com/in/salaar-zahid-a17827197/